Monday, November 20, 2006
1. Figure out what movie to makeOk, so we're writing a script. At least we're figuring out what script to write. We know our rules. We know are limitations. Hopefully, we accurately understand our strengths. Like a good roll of toilet paper, in any script fit to wipe your ass with, the squeezing grabs you, and the softness keeps you. The squeezing is the premise -- The Idea that grabs you, sucks you in, makes you want to see the movie. The softness is the controlling idea -- What the movie is about. Why the movie exists. We have a premise. We have a controlling idea. We're outlining characters, plot, etc. Nothing is final at this point -- but we can reveal the following:
Monday, November 13, 2006
Ok, so now we've made some movies. We've made 4 this year, spanning several genres. From Mindless violence, to romantic comedy, to pointless action, to mindless violence. We couldn't have done it without the incredible help and enthusiasm of our cast and crew. I can't emphasize enough how impressed I am with how excited and dedicated a group of people can be working on a project like this, and bearing with our learning process. So now let's make another movie. A really, really big one. We've learned a lot over the course of the last few films, now's the time to put it all to the test. Some of the lessons learned:
Saturday, November 11, 2006
Guess what friends?! Have Gun Will Murder is done and on our MySpace page. Or you can go directly to Google Video. Share with friend! Watch again and again! We only live to entertain YOU.
So on to the next adventure which Adam will be writing about shortly.
Friday, November 03, 2006
It's been almost a year since we uploaded our first halo videos to Google Video.
Here are the current stats on the number of for everything we've done since:
I have no idea as to what drives people to watch one video over another, if it's word of mouth, or random searches, but it's good to know our stuff is being viewed.
On a related note, for those of you waiting on our latest film, there was a gross underestimate on the level of effort for a special effect. We'll keep you posted for the final project.
But here's a sneak preview:
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